I finished Assassin’s Creed III months ago. I had too many thoughts. The effort involved vs. finished review seemed a poor investment. The world does not need an AC3 thesis.Then I finished Assassin’s Creed IV: Black Flag, which was fun, but ultimately kind of bland and not worth writing a review over. So, in an effort to record my experience during all those hours without getting excessive, I am limiting each game to one paragraph each.
Assassin’s Creed III: AC3 stars ‘Connor’*, a half british, half Mohawk man who Forrest Gumps his way through the American Revolution. It’s the least interesting historical period/event from a time-travel tourism perspective — I grew up in New England and these stories were drilled into me ad nauseum, via elementary school and cultural osmosis. The missions are too tightly scripted and controlled since they need to match precise events the player is already familiar with. The frontier stuff — running around on trees, hunting animals, building a homestead, sailing around on my ship — was my favorite part of the game; I could leave the Boston and New York pieces. A Native American protagonist started off promising but devolved rapidly when the plot and character motivation turned to utter nonsense. There’s a major turnaround late where it turns out Connor’s village was destroyed as a result of George Washington’s decisions — but the game is too afraid to denounce the patriots (until after the credits are over) and Conner basically doesn’t react and continues to support the revolution.
*Connor’s real name is a complex and difficult to say in its entirety for a non-native speaker. This leads to a ridiculous scene where Connor’s (black) mentor says something like “Better to pass as an Italian or Arab than an Indian… let’s call you Connor.”
Assassin’s Creed IV: To the golden age of piracy! The Caribbean is beautifully realized here. The plot and world adheres to real history but is elastic enough to be unfamiliar. Piloting a ship is fun, as is island exploration. For a while. The game starts to get repetitive right quick. Boarding ships is exactly the same every time. There’s a bajillion collectibles spread across the world, which dampens discovery and also makes no sense: Why are there 50+ treasure chests per square mile?? Not very pirate-y. Edward, the protagonist, is yet another rogue with a conscience. Feels like Ubisoft got real safe character-wise after Connor wasn’t received well (I thought he was great until the plot stopped making sense). Early in the game, Edward escapes bondage and steals his own ship (the Jackdaw) with a black man and his future first mate, Adewale. Adewale allows Edward to assume ownership of the Jackdaw on account of the color of his skin — ironic that the ownership answer of 1715 doubles as the reason a black man can’t be the main character of a video game in 2013.