Fatal Frame 2 on the Playstation 2 was the scariest game I ever played. I straight up did not finish it. Couldn’t handle it. Only game that I can claim that. I could only play in very short bursts before the atmosphere got to me and I shut it off.
Why was it so frightening? For several reasons. Even though most horror games I had played were Japanese in origin, they were based on American mythos (Resident Evil, Silent Hill) with zombies and mad scientists with a vision and bioweapons gone wrong and Freudian rape monsters. Instead, Fatal Frame was full J-Horror — drowned women, hanged women, broken necked women, women weeping tears of blood, all pale with creepy, flowing black hair. (Why is J-Horror so feminine? I’m sure someone’s written about that.) That shit is scary. They bust out of a wall screaming, or creep around the corner awkwardly bent over backwards and grinning at you upside down.
And unlike the other horror games, you had these ethereal, shrieking creatures pursuing you but you weren’t some burly dude with a gun, but instead a little girl with a camera, which you could use to trap the ghosts in, ghostbuster style. You actually start as twins with a camera — the protagonist and her identical sister who has a lame leg, which she drags along after you as you navigate the game’s setting. An effect used for scares of course (…wait a second, I can’t hear the other girl dragging her leg anymore, how long has it been???). I’m telling you the avatar you control in games is a big deal.
After I shamefully put down Fatal Frame 2 (I think I sold it, actually; total banishment!), I did not pick up further entries in the series. Then the other day my Wii U controller started blinking to alert me a new Fatal Frame game had come out. Not only that — I could download the first few levels for free! Just in time for Halloween.
Long story short: It’s extremely boring and mediocre, a clunky, difficult to control mess.
Like another favorite Japanese genre, RPGS, Japanese horror seems to have stagnated. This game feels like, mechanically, it could have been a PS2 game. We don’t put up with terrible controls anymore! The story, the dialogue and voice acting does not feel modern. There’s some sort of hair monster that looks more like a Final Fantasy boss than something that’s supposed to cause a fright. Enemies take forever to kill — the scariest ghost becomes kind of joke when you have to take dozens of pictures of him to kill, while fighting off the horrendous controls (what kind of game in 2015 doesn’t let you move the game camera while walking??).
I think if I somehow recovered a copy of FF2, it would have many of the same shortcomings. Well, actually the environment didn’t stuff me into narrow hallways where I couldn’t see anything like the Black Water demo and I don’t recall the enemies being quite so annoying to fight. But otherwise, probably the controls and camera and whatever weren’t great. But that was like ten years ago! I need a game to be enjoyable to actually play before I can get scared nowadays.