Rise of the Tomb Raider

tombraider

So. Tomb Raider. Check out the baffling news that the Writer’s Guild Awards gave it an outstanding achievement in video game writing. Not only that, it beat out The Witcher!

Now I thoroughly enjoyed this game but narrative is nowhere near the reason why. Let’s recap the plot: Lara Croft, following the legacy of her father, stumbles across some clues that the secret to immortality is somehow hidden in a lost Byzantine city located in Siberia. Why is Lara seeking this? To, uh, better humanity or something. Naturally and predictably, like hundreds of action heroes before her, she comes to learn that maybe humans shouldn’t live forever. But, I’m getting ahead of myself here. Opposed to Lara is a group called ‘Trinity’, a bunch of militant malcontents who have been seeking this divine source for millennia. They’ve been foiled repeatedly by a prophet and his followers, the architects of the aforementioned hidden city. This is not the only similarity RotTR will have with Assassin’s Creed.

The story is fun like a Godzilla movie is fun. I don’t mean the early Godzilla movies that legitimately were trying to grapple with the unthinkable destruction of the atom bomb, but all the later ones that were primarily about a man in a dragon/t-rex suit kicking down buildings. Tomb Raider’s ultimate set piece is a three way fight between immortal Byzantine warriors, black ops soldiers, and a cadre of Russian elves with trebuchets in the middle of a city buried under a glacier.

Shit explodes. And you run and jump through it. Thrilling? Yes. Outstanding writing? No.

I’m trying to think of specific line-by-line examples and very little of it is memorable enough to stick. It’s just a lot of Lara urgently exclaiming she needs to do this or that right now now now. Or the villain delivering soliloquies of how he needs to find the divine source to ‘please God’, which is banal and creatively timid, because the the game doesn’t even try to engage with which God or where his conviction comes from. Lara’s character arc, the titular ‘Rise’, is delivered in terms of gameplay, not narrative. From shivering cold in the wilderness and killing enemies one at a time, to casually wiping out full-on military squads single-handedly, to becoming the predator, and finally ascending to goddess-hood and slinging blue flame like a wizard. This game has better writing than The Witcher?? 

The gameplay and especially atmosphere does not cohere to a believable plot either. Lara can swim under frozen icy water and hop out and shake the water out of her hair and she’s good to go. Despite taking place in Siberia, with supposedly multi-national villains, and including a group of natives who have been living in isolation in the wilderness for a thousand years, every single character speaks american english. Except for Lara, whose dialect is british.

Play this game for the gorgeous vistas, the tight gameplay, and the explosions. Not the outstanding writing.

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