Prey (2017)

What’s immediately striking about Prey has little to do with the actual game. It’s a complete marketing disaster. It has the same name as a forgettable game from the late oughts that never got a true sequel, except it’s actually a spiritual sequel to the shock style of games (System Shock/Bioshock). My first encounter with it was a commercial during the NBA playoffs, my reaction something along the lines of “huh, OK”. I forgot about it until I chanced upon mention of it in a forum thread months later.

Which is too bad. It’s a decent game. Though far from perfect and ultimately dissatisfying.

After a delightfully creepy intro, you, Morgan Yu, wake up aboard Talos I, a spacestation floating between the Earth and moon that was slowly assembled in an alternate history wherein JFK was never assassinated and the US/Soviets reached some kind of peace & cooperation w/r/t space exploration. It’s now 2035 and technology has gone down different paths than our own timestream. The hip new tech in Prey is the “neuromod”, which allows you to inject other people’s skills (whether being a great athlete or musician or whatever) into your own brain to gain that knowledge and affinity. This is what is used to augment your character as well, though the gameplay mechanics here don’t live up to the premise (largely limited to: take a few neuromods for your basic +10 to shooting or movespeed).

I’m not certain if this gametype has a name. I’ve pejoratively termed it the “sneak around and read people’s mail” genre. What’s interesting about games from Bioshock to Prey is they build this utterly compelling, immersive environment — Talos 1 is absolutely believable as a real place — and then construct a bafflingly implausible and gamey method of delivering the narrative. Whether this be Bioshock’s audio diaries scattered everywhichwhere, various actors proclaiming every private aspect of their lives, or Prey’s workstations with their conveniently left behind passwords, identical interfaces and 3-email inboxes. Indeed, 3 emails that happen to reveal tantalizing morsels of plot. These titles take far more pride in their narrative than most video games yet remain shackled to “shoot things and read/listen to static things.”

Anyway, the environments are so good, that it still kind of works. For a while. Sneaking around Talos I, using my paltry skills to dodge or eliminate the aliens skulking around, piecing together stories of just what went wrong, was engaging. When my enthusiasm started to flag, the game smartly introduced some survivors for me to worry about. But the fact of the matter is that you can only sustain a game so long on dubious combat and reading emails. Prey does itself no favors by having sparse plot, stretched entirely too thin. You could break the whole narrative down to a few story beats, with too many distractions in between.

You encounter intriguing plot device —
Oh no, you can’t reach the intriguing plot device because the power is out —
You turn the power back on —
You’re treated with a tiny morsel of plot, but oh no, the macguffin you need to see the next part is broken
You go fix it —
But now you’re locked out of the station
Etc etc etc.

I must have played through about 80% of the game in a week and spent the next two+ limping to the conclusion. Not limping — holding down sprint and running by all the new enemies just to reach the story’s end. It’s a very uneven experience.


Lilith’s Brood (Xenogenesis trilogy) by Octavia Butler

liliths-broodThere’s a peculiar quality in media produced during the Cold War, especially the late five-minutes-to-midnight era. Not just the fear and hopelessness — that’s present in plenty of time periods and cultures. Instead, it’s the near-certainty that humanity had reached its apotheosis. That mutual self destruction was indeed assured. This is the end of the road. 

So when, prior to the events of Lilith’s Brood, the US and USSR have blown each other apart and the rest of the world is succumbing to the after effects, it’s no surprise. It’s a simple inevitability. But it’s what follows that I find truly peculiar to the time.

An alien ship approaches Earth, scooping up any surviving humans it can find. These aliens, the Oankali, spend generations seeking out new life to integrate with and mate/merge genetically. Starting with our heroine, Lilith, they plan to train squads of humans to return to a primitive earth and produce children with them. Any humans who refuse this offer are either permanently locked in stasis (to be experimented on) or allowed to return to Earth, but sterile. No more true humans are to be made.

Why? Science! Genetics! The Oankali are so fine-tuned at examining genes that they’ve concluded that humans are genetically inclined to eventually blow themselves up. It is the conflict of both intelligence and hierarchical behavior in all of us. Destruction is inevitable. This isn’t an alien conceit either — the narrative never challenges it. In the world of Lilith’s Brood, genes are everything, including the extinction of the species. Even when book 2 flirts with the notion that humans could have a future separate from the Oankali, that future too would eventually be doomed.

Sitting from the vantage of 2016, where we’ve averred mutual destruction thus far and managed to survive the catastrophic world-breaking powers we gained in the 20th century, the moral center of the book is off-kilter and never truly believable. Not that humans can’t be prone to violence. Certainly we see that is still a world-spanning problem every day. But basic behavior being purely guided by genes? Not just violence but gender roles, sexual assault, etc. The behaviors Butler takes for granted as genetic truths is what we would deride as biotruths today. In other words: mistaking cultural habits for genetic ones.

This whole set of notions is more of an attraction than a repellent. Butler is a great writer. Her prose is crisp and leads to a comfortable story flow. The Oankali are a wonderfully realized and believable set of head-tentacled, three gendered aliens. It’s science fiction that exists without the shackles of genre trappings. If it feels dated, well, it is 30 years old.

That is, until book 3 anyway. If you’re reading this series for the first time, I’d suggest skipping it entirely. The first book is the aftermath of destruction. The second is the rebuilding. The third is a smaller, first person alien story lacking any of the greater human conflict. It’s very repetitive, repeating many of the same alien biotrait stories we’ve read before. My opinion, not supported by the narrative voice in any way, is that the Oankali really are just galactic parasites. That their promise of human-oankali hybrids was a lie, because we can see from a first person perspective that their children are simply Oankali with a slight human veneer.

As you can see, even when describing what I dislike, it’s within the context of the story, rather than “the writing was bad” or “the plot didn’t make sense”. It definitely sucks you in.

The Book of Strange New Things by Michel Faber

bookofstrangenewthingsPeter Leigh, an English preacher, travels billions of miles from Earth to the newfound desert planet, Oasis. His mission: to bring the word of Christ to the alien inhabitants. Yet he is not beset by your average challenges for missionaries — mistrust, lack of communication, customs. Indeed, the oasans are incredibly receptive to the Bible, which they call The Book of Strange New Things.

Meanwhile, Peter’s wife Bea is sending letters describing increasing worldwide catastrophe occurring back on Earth…

This book is fantastic. I was invested in Peter, the eminently hopeful, kind of weak, kind of bumbling protagonist, even while groaning through his boneheaded mistakes (generally involving communication with his wife). I loved the people of Oasis, both its native inhabitants and its hodgepodge group of damaged human immigrants. The people are colorful, as they should be. It’s a baldy science-fiction book that will be marketed as straight literature or ‘genre-defying’. I guess the genre defying part is smart character study and stellar prose. Which reinforces exclusion of sci-fi as unserious, but whatever.

Faber’s sentence-level craft is superb. His character work subtly reveals much without smashing you over the head — he understands the difference between the main point-of-view character’s perception of another character, and how that character actually is. The plot is smooth, moving between nail-biting tension and balmy contemplation. There was a point in the book where I knew something bad had happened to Peter’s wife, and as a careful reader, I had a good idea of what had happened — I read a lot of books and watch a lot of movies, and I’m usually proven right — but no, Faber was in complete control and knew what I was thinking and actually it was a different bad thing that was set up just as well. The dialogue sounds like real people. The epistolary relationship between Peter and Bea reads like a separated couple unused to separation (“The cat misses you!”) and not like the astounding wordsmithery that often permeates letter-correspondence in novels. OK, at least Possession had the excuse that the letter-writers were poets. Peter and Bea’s letters are warm, chilling, tense, not boring as they might have been in lesser hands.

The planet of Oasis, bland at outside appearance, is richly described. It’s very easy and comfortable to feel like you’re there, amidst the green swirling rain and flat horizon. The fleshy-headed, berobed natives, who I feel guilty calling ‘aliens’ even for the purpose of this review (instead of what they are: people), go from strange and off-putting to almost unbearably endearing. They fulfill their sci-fi ascribed role as a foil for humans, while remaining their own distinct entity, who will be living amongst the stars on faraway Oasis long after the book is closed.

It’s rare in science fiction, indeed rare in anything but Christian fiction, that a book intelligently integrates faith into its narrative. Typically religion is a boogeyman or otherwise The Answer To All Things. Peter is devout, but not hardline in his beliefs. The Bible is open to interpretation. Other beliefs should be respected. The novel itself does not lend final credence or doubt to religion, though it does leave me wishing God were real, if not for humans, at least for the oasan’s sake. Instead, it is concerned with major Christian tenets that concern everyone. Notions of mercy, and forgiveness, and redemption. Regardless of faith, as humans we must realize people are capable of terrible, cruel things and just as capable of turning their life around and doing wonderful and compassionate things. The question is how to live with these people, how to forgive or understand them, or conversely how to live with yourself if you are one. God is an answer, but not the only one. And even in the absence of God, it’s worth investigating why singing Amazing Grace in unison is powerful.

(Thanks to Netgalley and Crown Publishing for hooking me up! This advanced-reader-copy thing is working out for me lately.)